![]() ![]() ![]() The most punishable attacks are the overhead slam and forward thrust.Be even more careful of the ground stab, which has a second hitbox when he pulls the spear out of the ground. Almost all of Mohg's melee combos are three hits long, so make sure you aren't trying to punish or guard counter until the very end of the sequence.You can punish this attack with one or two hits from behind, but once the blood actually starts raining you need to step back to avoid getting caught in the damage cone. If he reaches into that same magic rune and holds his hand there for a second or two he is about to summon his blood rain.You can avoid this by simply rolling toward the blood as it is flying toward you. If you are far out of melee range, he will summon a magic rune above him, reach into it, then quickly fling a wave of blood at you.If he reaches behind and charges up the spell the explosion will be bigger but focused directly in front of him, making it easy to side step and strike him a few time. Wait a beat then dodge roll backwards to avoid the damage. If he claws the area in front of him a small explosion will appear after a delay.If you battled Mohg in the Subterranean Shunning Grounds you will already be familiar with this phase of the battle, but if not here is a little refresher: ![]()
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